using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class VectorUtil
{
    public static bool CheckDelta(Vector2 a, Vector2 b, float wucha)
    {
        if(Mathf.Abs(a.x - b.x) >= wucha)
        {
            return true;
        }
        else if(Mathf.Abs(a.y - b.y) >= wucha) 
        {
            return true;
        }
        return false;
    }
}
